By Ru Emerson
Vengeance might be served
A village burns whereas its attackers flee into the evening. Enraged, the King of Keoland orders an getting older warrior to steer a band of adventurers on a retaliatory strike. As they organize to go into the center of the monsters' lair, each one understands simply the bravest will live to tell the tale. opposed to the chances. opposed to the giants.
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Additional info for Against the Giants (Greyhawk Classics, Book 1)
They flee if they are reduced to 10 or fewer hit points, using invisibility and darkness to cover their retreat. ; Listen +13, Spot +13 Languages Abyssal, Draconic, Infernal; telepathy 100 ft. AC 21, touch 11, flat-footed 20 Immune poison, acid Resist cold 10, fire 10, electricity 10; SR 22 Fort +12, Ref +8, Will +7 Speed 40 ft. (8 squares) Melee +1 trident +15/+10 (1d8+4/19–20) or Melee 2 claws +13 each (1d4+3) Ranged +1 trident +13 (1d8+4/19–20) Base Atk +10; Grp +13 Atk Options Power Attack; aligned strike (evil) Special Actions rake +15 (1d6+5), liftoff, summon yugoloth 1/day Spell-Like Abilities (CL 10th): At will—cause fear (DC 13), darkness, desecrate, produce flame (+13 melee touch, +11 ranged touch), see invisibility 2/day—cloudkill (DC 17), dispel magic Abilities Str 16, Dex 12, Con 21, Int 7, Wis 10, Cha 14 Feats Improved Critical (trident), Improved Initiative, Power Attack, Weapon Focus (trident) Skills Hide +12, Intimidate +15, Jump +19, Knowledge (the planes) +11, Listen +13, Move Silently +12, Spot +13 Possessions combat gear plus +1 trident, necklaces of rustred jade (300 gp each) Aligned Strike A mezzoloth natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
The chance of the PCs getting lost in a snow field depends on the result of a DC 15 Survival check. This check typically occurs when wind obscures tracks and snowbanks shift, confusing directions. Small and Medium, Major Impeded: A creature must pay 4 squares of movement to enter each square of the snow field. Tumble check DCs increase by 8. Large and Larger, Minor Impeded: A creature must pay 2 squares of movement to enter each square of the snow field. Tumble check DCs increase by 2. Totally Impeded: Small creatures are totally impeded if the snow depth goes to 37 inches or more (such as after a blizzard).
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Against the Giants (Greyhawk Classics, Book 1) by Ru Emerson